Mage Q & A with Ghostcrawler
by laz on Jul.02, 2009, under News

So I was pursuing the warcraft forums late and I came across the Q & A interview with Ghostcrawler talking about the current state of the mage in Wrath, I have to say I was more or less disappointed with the answers given and in some cases more than a bit pissed off at the almost reflex GM response “delete your UI and re-roll a warlock” answers. You can read the full article on the warcraft forums here if you like but I’m going to cherry-pick a few specific statements by Ghostcrawler to comment on.
We used to call the mage the master of AoE damage, but we’ve since decided that’s not a great niche for anyone. The “AoE class” feels mandatory in situations where you do have large crowds of enemies to contend with, but then the AoE class gets bored when everyone else is maximizing their single-target damage on a boss. Now we try and give AoE tools to all damage-dealing specializations (specs), though we will always make extra effort to make sure mages stay good in that department.
How one man can use so many words to say so little is amazing. Lets look at this statement shall we, first he says we use to be called the Master of AoE damage, then he goes on to say “that’s not a great niche”. A scant sentence latter we have “Now we try and give AoE tools to all damage-dealing specializations (specs), though we always make extra effort to make sure mages stay good in that department”. So he admits its not a good idea but then goes on to say were promoting it anyway because that’s what mages do baby, we AoE shit!
We embrace some level of player visual customization in World of Warcraft, but it’s just not in the design vision to give players as many controls over how their character looks as some players would probably desire. One of the distinctive visual qualities of cloth is that it often looks like long, flowing robes, which is pretty consistent with the iconic fantasy wizard.
Just like the Afro and polyester were iconic symbols of the 70′s but that doesn’t make it hip today…
Our general philosophy, in a very broad sense, is that healers risk running out of mana if they aren’t careful or are in over their heads, but that damage-dealing specs generally have enough mana to do their jobs. That doesn’t mean that you never need to burn a gem or use Evocation, but it does mean that if you are being reasonable about what you’re doing that you should have enough mana except perhaps on very long or unusual fights.
Translate what “bring reasonable” means when you say I should have enough mana to get the job done? I mean there are some situations where you can conserve but in gear check fights how do I conserve there? I think this was the statement that pissed me off the most, It’s 90% Gorilla Math…
Q: Are there plans on the horizon to improve Fire mage representation in PvP?A: Yes. It is more important to us though to fix classes that have no viable specs than it is to bring options to classes that already have a reasonable Arena presence. We are more focused on improving hunter and warlock representation than making sure Fire has a PvP role.
Hunter and Warlock representation!!?? The philosophy of fixing something big before something small is sound however saying that Hunters and Warlocks have big problems may be a bit of a fantastic statement to make right now. I’ve seen both Hunter and Warlock representation in battlegrounds and arenas and I would in no way say they are at a disadvantage so severe as to put them at the top of the Queue
Q: Do the developers still consider it an objective to improve Frost damage for PvE?A: Yes. The challenge as always is to make sure we don’t over buff Frost in PvP just to make it viable in PvE. While it would be ideal for all specs to be viable in PvP and PvE, having different PvP and PvE specs at least keeps those specs alive rather than having one tree which is good at everything. We’d like to buff Frost through Ice Lance. Currently another Frostbolt is always better than an Ice Lance in PvE. We experimented with improving this through the glyph of Ice Lance, but it turns out the glyph would have to improve Ice Lance’s damage by x6 or something ridiculous like that.
Frost is mainly good for two things, leveling and PvP. The reason it’s good at both of them is because it increases your survivability. To make it a more viable raid spec you would have to up the damage output of the spec which would make it devastating in PvP because not only are you hard to kill still but now your doing more damage. Honestly I think the best way to achieve this would be to split the upper tier of the frost tree in two with damage talents chained together on one side and protective talents on the other leaving the individual player to decide how deep he wants to go into either side, sacrificing protection for extra damage instead of riddling the tree with a lot of talents that boost damage some but not as much as the other two trees.
July 2nd, 2009 on 2:15 pm
I honestly wonder if Ghostcrawler actually ever plays any of the classes that he makes design changes to.
July 2nd, 2009 on 2:38 pm
I’ll bet he plays s hunter or a warlock
December 17th, 2009 on 4:25 pm
This is a really good read for me, Must admit that you are one of the best bloggers I ever saw.Thanks for posting this informative article.
February 13th, 2010 on 7:17 am
They have been streamlining mages towards Arcane for a while now esp. BC and Warth this I guess justified the desire to not focus on the mage esp. Fire Builds which is now unusable in raids due to lower dps or high threat. As concerns towards AOE i have to use 3 different spells to even be ahead or equal to the other classes (LB,FS and Blizzard).